Hi. This is something that started for me as a modeling challenge and later I decided to texture it and render it. Hope you like it. Rendered in 3ds max with V-Ray.
Absolutely gorgeous ![]()
I’m curious about the technique you used for the scales. Zbrush I guess, or maybe another method?
Thank you! Mostly 3ds max for modeling and positioning of the scales. UV to geometry + morph + skinwrap. Zbrush just for detailing.
Nice work and great attention to detail.
yeah really nice, well done.
lovely shader man!
I saw something like this year ago in corona. Is this VRay? Did you get inspiration somewhere?
Wow stunning work!




