Time is a flat circle

Hi all,
i did a new “quick” personal project to try and stay practised with new tools i got lately, amongst all vrayskin, mari and ornatrix. Skin textures are hand painted from scratch (that was a first for me).
I was mesmerized by hbo show “True Detective”, especially of course by character Rustin Cohle so i decided to take that inspiration and did something on that kind of line.
He’s not Matthew Mcconaughey, i already know this, I didn’t have the patience to make it so :smile:
Hope you like it.

HiRes

Amazing !!!
How much time did it take to complete it?

Splendid piece! Love it.

Thank you guys.
I think i completed it in about 7/8 days on and off. The thing that got me more time was painting textures since it was the first time for me using mari and starting from scratch.
Thanks again!

7/8 days on and off starting from scratch? Great!
and the result is really good.

The facial expression is due to a facial rig or did you modelled it?

Thanks :smile:
The facial expression was modelled in place, in max i just quickly skinned the neck and head to rotate it like the reference i used.
Here are a couple of maps and screengrabs from max/zbrush

How the hair has been done?
I can see that it is originally created in Zbrush but how did you transfer it into 3DSMax?
Did you use a hair-plugin or it is just renderable splines?

The hair has been done in max with ornatrix, in those screens i converted them to poly and exported to zbrush.
I originally sculpted a proxy mesh as a reference volume, then in max divided the scalp in 5 parts and groomed them singularly. It is really important for me to have a reference geometry that will drive the global size of the hair while grooming.
Of course i used VrayOrnatrixMod (that is really efficient, thanks chaos guy you rock!) with a VrayHairMtl with several maps to randomize colors.
Thanks again.