You can still use opacity and reflection of course; after all, bubbles are not 100% transparent and you can always use a Falloff map for the reflection strength. A thin film shader will not help you here at all.
Best regards,
Vlado
You can still use opacity and reflection of course; after all, bubbles are not 100% transparent and you can always use a Falloff map for the reflection strength. A thin film shader will not help you here at all.
Best regards,
Vlado