I want to try produce some glass with bubbles inside. Also with light inside ![]()
Something like on this photo. I have try a raindrop map or a noise map into refraction ior , but this
give me not the same result :(. So if someone push me in the right direction , thanks ![]()
Hi Konstantin,
Thanks for your reply and the examples.
It should be solid glass with bubbles inside.
Now I have this. With light on and off.
It’s not 100% perfect , but it comes close to it .
Created a glass material as outside , and the inside is made with water drops material
and transparency. Vray5 + rhino 8
Could you please explain how you have don it ? It’s very good.![]()
Looks good.
Keep in mind that the bubbles should ideally use the inverse of the glass IOR.
If you glass IOR is 1.5 the bubble materials’ IOR should be 1/1.5=0.6666 .
Or you can share the same material but flip the normals of the bubble objects - in this case V-Ray will automatically calculate the correct IOR.
Another trick is to vary the bubble size slightly instead of keeping them all uniform. Even a little randomness in size and distribution tends to make the glass feel much more natural and less CG-perfect, especially in close-up renders.




