Came across this odd bug with the new adaptive dome light option from some overnight rendering. With the adaptive dome set to OFF, the networkwork renders came back looking like this (correct behaviour):
Oddly enough it rendered correctly when I did a local render, just the network backburner renders that were faulty
If you like I can send the scene over for your perusal.
Yes, when rendering animations it’s extremely useful as it takes into account anything that moves (objects, cameras, textures, anything), so for that matter it’s well worth using. We have a script that automates the ‘use camera path’ option and saves it out, and then sends a second render that references this file. It means that with any animation you save a lot of time by rendering the LC just once.