I’ve got a problem with the new feature “Adaptive Dome” in Vray Next. I have a simple interior with a VrayDome and I have rendered it twice, one with the “Adaptive Dome” feature switched OFF, and the other one switched ON. Rendering time is the same in both, so I think I may have a configuration problem but I don’t have any idea where.
Thanks for the help
- VRAY NEXT Update 1.2
- Light cache secondary engine
- Brute force Primary
- Bucket mode
- Intel core I7 7820X 3.6
- 3DMax 2019
- Windows 10
The reason for the lack of render time improvement in your scene is the light sampling method (from the Global Switches rollout). When modes other than ‘Adaptive Lights’ are active, the ‘Adaptive Dome’ will not work, regardless of the checkbox status. There will be a warning message stating that in future releases.
So, in order for the dome’s adaptiveness to function, you would need to activate the ‘Adaptive Lights’.
but We have a problem in our pipeline. Normally for our scenes we use a BOX CAMERA and in this case not runs correctly. If possible resolve this problem?
I can see nothing there, would you be able to point me at the issue?
Oh, i see.
But because it’s a cubic camera, he ends up sampling pretty much the whole dome anyway (as the camera sees the whole interior).
I’m not sure that’s a problem with the technology, but i may be wrong.
I have tested with a recent nightly of V-Ray next, and the box camera works fine with the adaptive dome (around 50% speedup).
The same is valid for Photon-Mapped caustics.
wow, MAYBE i´m doing a bad step, but i don´t know the problem, because i´ve used the same scene only changes the camera box type. I´m going to check a different values etc.
@TragnarionStudios my reply to you from yesterday bounced back.
Would you be so kind to send me an email from another address? The mail will have no attachments.