BUG: R21 v5 daliy build (oct15) - UVW randomization modes (Windows 10)

  • There seems to be duplicate "Material ID"option.
  • Names do not correspond to those mentioned in the daliy build changelog:

Renamed randomization modes in UVW randomizer:
“Instance” → “Objects”
“Material ID” → “Texture tag index”
(!) “Material GID” → “Material ID”
“Object GID” → “Object buffer ID”

I have a general question about how the UVW Randomization mode “mesh element” is supposed to work.
I’m not sure if this qualifies for another bug, since I might be misunderstanding the definitions. If I have the mode set to “objects” then each individual object gets a different UVW mapping.
With “mesh element” I was expecting this to affect connected polys, within a single object (for example, two separate cubes joined as a single poly mesh) - but currently it seems to behave indentically to “object”.
Am I just not getting the definitions right?.. where can I read about this in the documentation?

Hi edub and thanks a lot for the report! The strings are indeed a bug and we’ll fix them in the next daily.

As for the “mesh element” mode, I think you’ve got it right… Could you tell us what setup doesn’t work as expected?

I just re-tested, and the “mesh element” options seems to work as expected - maybe I did something wrong last time :wink: