before I start I am a complete novice so apologies in advance if the solution here is very simple.
I cant seem to get a bump map to have any effect. No matter how high I adjust the amount the result doesnt change. In addition, I attempted to use a displacement map to at least get more of an effect and the map just moves the whole material forward off the mesh (if that makes sense). I will post screen shots below so someone may be able to point out to me where I am going wrong.
I am using the same map for bump and displacement just until I can fix this issue.
Thanks in advance
Here are the bump render and the settings. The bump result doesnt change, even when I turn bump off, it still looks exactly like the render below.
Hi, thanks for posting. Please check your scene’s units and make sure your textures are mapped properly.
Hopefully you can see how the map is off the mesh
This is normal when you have too much displacement or something in your units or geometry is off. Are you using the VRayDisplacement modifier? If not you my advice is to consider using it.
There is a setting there - the shift, that could potentially cure the exploding geometry that you are now having. But from what I see we shouldn’t need to use it. There is a bigger issue here. Could you build a very simple scene like for example a box and use these same materials to see what will happen. You could also archive it and send it over so we can review it.
Real world map scale set to 1 mm will surely cause some issues already. I wouldn’t work with RWS either just a UVW and a vray displacement modifier. No idea why your first map has a multiplier of 1000 too.