Camera Distortion.

I have tried appling a cubic camera distortion on a vrayPhysicalcCamera and a Physical camera and have managed to get a match on both in the viewport however, when I try to render out it appears to ignore the distortion and revert back to a non distorted camera.

Am I missing the point of a Distortion function or is this a bug?

If this is correct can someone tell me how to match a camera distortion?

Thanks
Anthony

The distortion is not shown accurately in the viewport, so I’m not sure what you are comparing?

Best regards,
Vlado