Camera Map Per Pixel in Vray Mats -- unsteady

Vlado,

I doubt most users employ the Camera Map Per Pixel and that’s why it hasn’t been mentioned except by Roppin over 18 months ago --- but Camera Map Per Pixel is very flakey when applied as a diffuse map to a Vray Mat.

It often crashes Max. It might depend on which vid drivers -- I’m not sure if it crashes with Software z-buffer. I usually run Maxtreme or Directx.

I’m in max 8… haven’t tested in 9.

Thanks for the pointer - I can reproduce that here; I’ll take a look at what’s going on.

Best regards,
Vlado

Thanks.

It seems like if you turn off Show End Result so you’re not seeing the image on the sphere, it’s a little better but not foolproof.

This should be a lot better in RC4 now.

Best regards,
Vlado

Thank you.