For a few instance i was happy with the “Show Map in Viewport” of the VrayMtl in 3dsmax 9 but it doesn’t work. So don’t be tempted to press or it will crash max.
Best regards,
Daniel Santana
For a few instance i was happy with the “Show Map in Viewport” of the VrayMtl in 3dsmax 9 but it doesn’t work. So don’t be tempted to press or it will crash max.
Best regards,
Daniel Santana
Yeah, I was so happy that it worked finally in max8 :?
Best regards,
Vlado
Hi Vlado, i tried in max 8 and it still crashed max. I used a procedural checker map in the diffuse slot, in both maxes.
Ok then; if worse comes to worse, we can remove this option.
Best regards,
Vlado
i must be getting creepy versions, ive never gotten a crash and i use maps in viewport all the time
The problem is not in the individual maps but on shader level (root), Da_Elf.
Vlado, isn’t it possible to redirect the “default” show map of the vraymtl to the diffuse slot. It would be a really nice time saver if it work. For now i’m so used to the old workflow that i won’t pressed the button by mistake many times.
For me i have this prob only when i am in direct 3d mode. In openGL, works fine. I use max 9 - 64 bits - Quadro FX 4000
I’am on max 9 - 32bit (at home i will check 65bit) quadro fx 3500 - Dx9. In OpenGL it works!!. But since the big optimizations are on dx9 i will stay in dx.
which big optimizations on d3d / openGL ? I Thanks ![]()
same issue here, show map in viewport at shader level crashes my viz 2005 VR1.5RC3
a.
In scenes made with 47.03 and saved with maps on, once loaded in max 9/rc3 they’ll crash even if i try the menu command to hide them all.
Lele
It will crash only with DirectX; this is corrected now for RC4.
Lele, you couldn’t have saved a scene with the maps on in 1.47, since this button was greyed out in that version and could not have been on, so I suppose something else is going on. If you wish, you can send a crashing scene to me at vlado@chaosgroup.com to take a look.
Best regards,
Vlado