Is it possible to make textures in a VrayHDRI map inside a VraylightMtl show in viewport? It doesn’t seem to work even if I choose “show realistic material in viewport” from the Classic material editor. Bitmap works fine. Any ideas?
Have you tried setting the Color to black in your VraiLightMtl ?
It is an annoying bug, and it should happen automatically when a texture is assigned.
Thanks for the input. I found a workaround. I have put the VraylightMtl in a Shell material and in the Baked Material slot I have put a standard material in which I plug the same diffuse and opacity textures as the ones used in the VraylightMtl. Then I just select the Standard material and click “Show shaded material in viewport”. Voila!
When is this going to be fixed please?
I cant see any textures when i use VrayHDRI map to load bitmaps for my materials?
EDIT:
looks like its MAX thing…