Caustics quality
Yeah, ir map is not the best to compute this kind of caustics. I did a test with delone triangulation for interploation type, an it was slightly better in the coin caustics, but worse in the caustics coming from the ring on the outside.
By using QMC GI for first and secondary bounces, I get quite decent results, but long rendertimes (not 63H though!). I had a 1h50min test which was sharp, but noisy (but sharp noise!). I think with double or triple rendertimes it would be very good. QMC for first and LC for second could be a good option I think. But then I don’t want to think about larger resolutions…
I’m doing ppt right now, rendering for 2h but still far from good, the caustics are coming trough in sharp white pixels, still needs lots of work.
Don’t get me wrong, I never used photon map for GI!!! I only used photons for caustics. So in that test, I used IR map for first, LC for secondary, and then caustics turned on in that caustics tab. Then in the lights options, you need to alter the ‘caustics subdivs’ (not the photon subdivs!!!)
It doesn’t matter if you turn off GI caustics or not, it seems that vray does that for you if you turn on caustics in the caustics rollout.
I used these caustics settings:
max photons=60
max density=0.01
multiplier=1
search distance=0.75
The last one is important, because when you use higher distance, it will blur more surrounding photons together.
But you need to use high caustic subdivs on your lights, I used about 5000 to 7500!! This is hard to do test renders, because when you set it to 750 or 1000, you don’t know at all how the caustics will look like. So you need to test it at 5000 and see if it’s enough…
So to summarize, if you don’t want to test too much with settings, I would suggest using GMC GI with 50 to 100 subdivs and you’ll get a render of 2 to 8 hours.
If you want great caustics, I would use photon mapped caustics (caustics rollout!) and ir map in first with LC in secondary bounces. You can also render in larger resolutions without the caustics creation taking longer, same for IR map if you lower the min/max by 1 each time you double the resolution.
In 99% of the cases, reflection caustics are unwanted, I usually turn if of in the GI rollout and never use photon mapped caustics. Only in rare cases like this image you really want nice caustics. I have never needed to render high quality caustics for any of my clients 