Chaos Corona 12 for 3ds Max - Daily Builds Discussion

thx mate

Small bug in Corona Decal.

In the object include/exclude.

If an object is included to receive the decal. Any object you link in a child/parent relationship to that object will also be included to receive the decal. Highly doubt this is an intended behavior.

Generally, this behavior has to be optional as it’s found everywhere in Corona (for example in mask render elements). Please devs, make it an optional per-case thing, it’s really problematic in scenes where you just can not change hierarchies, for example in animations. It’s a nice feature if you really need it but a real headache if you don’t.

Not sure if I was experiencing a bug, or if it’s a known limitation…but

Today I had a multi-map material with a CoronaLightMtl plugged into one of the slots.

The light worked, but it didn’t emit onto itself (ie; the other materials in the same object).

I don’t think this is new behavior…?

Will try to replicate if I find time.

Corona 12 Daily Dec 13. Max 2024.2

Hi team

i got this error on new daily

Hi,

It can be caused by various Scatter version installations. From what I observed, it is fine to OK it.
Do you see any unexpected behavior or so in regards to Chaos Scatter after this?

Had the same error ommediately after installing the 29th daily. So then i installed the previous one and then installed again the latest and the message gone, but the scatter toolbar buttons are gone too.

Decals to not affect the children of included/excluded objects is not reported. It is requested to be as an option.

(Internal ID=1298173053)

Same error regarding permissions , scatter icons are gone as well and relink bitmaps script now doesnt work until i run 3ds max as administrator.

Just noticed right now that vrscans materials don’t render correctly, sometimes objects appear as transparent or semi transparent…

Can you share which exact Scans are rendering incorrectly?

Hi, the vrscan called rca96517.vrscan which is a carbon, renders semi transparent. Carbon stripes render solid but the rest is completely transparent.
While another carbon called carbon.vrscan renders completely correctly.


The material rca96517 does not render transparent for me. In the attached scene, I placed a rectangular light behind the teapot and it appears fully opaque.
Please provide exact reproduction steps.

Hi Maru, here you can see what’s happening. Sorry i reported the wrong vrscan. It was the ccx3300. I tested it in a clean scene and the problem doesn’t happen. The scene that has the issue is very heavy and memory consuming so maybe a RAM saturation issue?


I can’t reproduce it. Which exact version of Corona are you using? Could you send us any scene where this happens? (it can be just one object with the problematic material)

I have no idea how Scan Mtl works but maybe they need correct face normal orientation due to the nature of the data (it comes with captured normal info)? In other words, could it be that normals are flipped on that geometry…?

I’m running Corona version: 12 (Daily Build Jan 29 2024)
Full-speed, Non-debug, MaxSDK 2024

I tried to isolate the object and it renders correctly but unhiding all the things the issue happens again.
I don’t think it’s a normal issue since with other mats it works.

@cgiout I have create a support ticket #216163 for you - you should receive an email notification

Creating or selecting a corona camera crashes 3dsmax 2024 with daily march 5

“Create Corona Camera from view” works, but I can confirm that using the “Create Corona Camera” from the toolbar does indeed cause a crash, even in my basic starter scene. BTW with crashes minidumps are always useful, info on how to find it is here https://support.chaos.com/hc/en-us/articles/4649117083409-How-to-report-issues-3ds-Max

3dsmax_minidump.zip (1.22 MB)