If an object is included to receive the decal. Any object you link in a child/parent relationship to that object will also be included to receive the decal. Highly doubt this is an intended behavior.
Generally, this behavior has to be optional as it’s found everywhere in Corona (for example in mask render elements). Please devs, make it an optional per-case thing, it’s really problematic in scenes where you just can not change hierarchies, for example in animations. It’s a nice feature if you really need it but a real headache if you don’t.
It can be caused by various Scatter version installations. From what I observed, it is fine to OK it.
Do you see any unexpected behavior or so in regards to Chaos Scatter after this?
Had the same error ommediately after installing the 29th daily. So then i installed the previous one and then installed again the latest and the message gone, but the scatter toolbar buttons are gone too.
Hi, the vrscan called rca96517.vrscan which is a carbon, renders semi transparent. Carbon stripes render solid but the rest is completely transparent.
While another carbon called carbon.vrscan renders completely correctly.
The material rca96517 does not render transparent for me. In the attached scene, I placed a rectangular light behind the teapot and it appears fully opaque.
Please provide exact reproduction steps.
Hi Maru, here you can see what’s happening. Sorry i reported the wrong vrscan. It was the ccx3300. I tested it in a clean scene and the problem doesn’t happen. The scene that has the issue is very heavy and memory consuming so maybe a RAM saturation issue?
I can’t reproduce it. Which exact version of Corona are you using? Could you send us any scene where this happens? (it can be just one object with the problematic material)
I have no idea how Scan Mtl works but maybe they need correct face normal orientation due to the nature of the data (it comes with captured normal info)? In other words, could it be that normals are flipped on that geometry…?
I tried to isolate the object and it renders correctly but unhiding all the things the issue happens again.
I don’t think it’s a normal issue since with other mats it works.