Will be any support to CoronaSlicer in Vantage? We are very proud of the CoronaSlicer because it resolves so much problems,
But the problem now is that it not supported at Vantage…
Thanks - I’ve posted it and I post it here as well just for people to see as well:
As corona slicer getting more and more popular among the corona users community,
The need for the coronaslicer support in Vantage is getting bigger.
The corona slicer is a fast and wonderful solution and many times replacing the old Boolean prompts.
And now, as the Vantage is getting supported by corona - which is a game changer -
Those two features need to be integrated together. It’s like “half work” is done if the corona slicer is not supported.
Yes , I know that you have a slicer in Vantage - but the functionality is not the same while applying it in 3dsmax and it doubles the work if I need to start make it again in Vantage…
i just saw the list of all the new things coming up on to 14 and god you guys are amazing.
i just had to reset my default settings to get it to work tho
Yes I would assume that, as I ended up resetting and things seem to be working fine, i would note that i use VFB2 and the fact that it autoresizes the render when changing the window size goes a long way.
turns out i still keep getting a crash, every couple of times i would get an insta crash right after the splash screen. is there a way to report it or help in fixing it?
turns out i still keep getting a crash, every couple of times i would get an insta crash right after the splash screen. is there a way to report it or help in fixing it?
A couple of small things.
The new fabric material doesnt display in my viewport.
The spinners - they act a little weird and sometimes dont work.
also the uvw real world and tripplanar options come and go - in this case, they are not here.
I tested it a bit, so far it seems like all the new features work fine, the spinners in CoronaPhysicalMtl are a bit twitchy, but when I turn on interactive rendering everything becomes fine.
I’m very glad that you took up my old request with a separate shader for fabric.
A couple of comments/suggestions:
Add a separate bump slot that would be superimposed on top of the parallax, with support for normal maps of course, after all, working with fabrics is unthinkable without additional maps for folds & wrinkles.
And most importantly, the shader does not completely cover our need to create velour and velvet with a small pile, sheen performs a similar function, but in a very distant approximation. It would be great to create an additional section in the same material that would imitate small hairs and their brdf using the same parallax, for example.
And give us 4 parameters - Length
Width. Together with the general tiling this would allow for the overall regulation of the pile density
Angle relative to the surface (mappable using a black and white map). 0.0 would correspond to the pile direction coinciding with the surface normal, 1.0 - crushed pile, 90 degrees to the surface normal. With this parameter we could regulate how much the surface will shine.
Pile rotation along its own Z-axis (mappable parameter by analogy with Anisotropy rotation in a regular CoronaPhysicalMtl). The original rotation value can be set using a object’s UVs as in the case of anisotropy.
If you will add this, it would turn the game with fabrics in Archvis upside down.
Following up to my crash report, ive updated to max 2025, and reset all of my scripts and started adding them one by one. and it turns out its te Corona Render element Script which i have used for god knows how long yet when i added it into max with Corona 14 installed = Instant crash
Could we have a dedicated button for Flip image in VFB? theres a loooot of wasted space, whats the reason to use the small arrow to activate it? even the shortcut its not practical.
This is why people say that VFB 2 has a poorly design.
Could we have a way to edit shortcuts?