Chaos Scatter IPR update to slow comparing with C4D cloner

Hi there
don’t know if this a issue or limitation but recently i found that chaos scatter on IPR mode takes lot of time to update and lead us to change to native cloner mode in order to get proper IPR fast updates
here is a video that shows the differences
hope this can be fixed in a way
thanks in advance
best
nuno

https://www.dropbox.com/t/OjyJ2tXT7TH8bkiA

v-ray version

chaos scatter version

Hey @nunomatos , thanks for pointing this out. We have some big improvements planned for Chaos Scatter in the future, but meanwhile, what you show in your video seems like a problem. We will take a closer look if it is something we can fix sooner.

Hi @deyan.hadzhiev thanks for your prompt answer and hopefully for soon this big improvements :wink:
mean while i’ve just found also that we can not have this feature like we see here Create complex exteriors with Chaos Scatter​ specially at minute 9.40 (edge triming) and minute 11.18 where we can project a big texture to scatter to have variations in terms of color. I could reproduce but it apply the texture per leaf of the grass
thanks for your feedback
best
nuno​

Hey @nunomatos , having support for the edge trimming is one of the bigger changes that is coming to Chaos Scatter in V-Ray for Cinema 4D I mentioned earlier.

About your issue with Interactive - we found the culprit and there will be a fix soon, after it passes internal testing. I will update this thread once it is available.

Edit: By the way, until the fix makes it to the stable nightlies and if you don’t need VFB specific functionality, you can try using the Viewport Interactive rendering. Curiously, it is not affected by the problem present when rendering Interactive in the VFB.

Hi @deyan.hadzhiev thanks for the info and workaround. in fact in viewport works like expected… :wink:
about chaos scatter big changes, can you give more or less some estimating time to release? :wink:
thanks
best
nuno