My grass displacement is turning into a checker board. Can’t figure out whats wrong with my settings here. I’ve used the same map and settings before without a problem, but I must be missing something here. No textures have been applied at the material level just 2D displacement. If I enable “filter texmap” the checker pattern is less noticeable but I still get noticeable banding. Any help here would be greatly appreciated. Thanks.
Unfiltered map:
Filtered map: Note: I also chaned AA to Catmull-Rom on this one.
If you take your map into PS and perform an extreme Gaussian blur on it you can see why it’s doing this (there is an obvious light corner). Not sure how to make a properly random map but maybe use one of the many floating around here on the forum that have worked for others.
I thought that might be the case too. I rotated the map, did a little cloning in Pshop but the pattern came out the same.
Dynedian,
I’ve tried using procedural but It seems to take much longer because I have to increase the subdivisions to something like 256 to get a nice “spikey” look.