Hi…
I am litle bit confused.
I would like to render my animation to 16bit float depth, but width Reinhard color correction in vray. I am using in my scene Reinhard with burn value 0.2, which is doing nice soften light. I am also using gamma 2.2 in gamma setting of color correction and max setting.
The problem is, when I render image and save as vrimg - exr, the exr is just 8bit per channel. It is written in 16bit float, but information is just 8 bit per channel. I don’t understand why. When I tick option: Don’t affect color correction (adaptation only) then to my render isn’t played any color correction ( I need them) but exr is really 16 bit float.
I am just struggling…I am not having problems with lwf, gamma, exr and depth…also compositing channels together. Works perfect. But only if I am working without any color correction in vray.
But now, I am rendering interior scene. I was working on that with reinhard color correction and burn value 0.2. This is doing nice soft light. But I would like to switch the project to Fusion and when I tick on: Don’t affect colors, and trying do the same color correction in fusion I am just lost…I can’t get so nice soften light like with vray reinhard. I have tried to applied gamma, gain, contrast, brightnes…but still in soften areas it is burned so much… I don’t know what is the best workflow.
Is there any way to put color correction in vray and still don’t lose any facts for compositing?
I am really lost…I don’t know the way…