i am still V-Ray beginner. This is my 4th project (previous 3 projects were quite simple, this is my first complex render).
Rendering times on some pictures may seem pretty high and widely varying but there?s a couple of things to consider:
1. I used 4 computers to render and some are relatively slow
2. There?s very high antialiasing on some pictures (min 2, max3)
3. I still can?t set options quite effectively so maybe some options are unnecessarily high
4. There?s a lot of surfaces with glossy reflection (the whole ceiling, construction stuff, chair legs etc)
5. There?s 91 area light sources in the scene
6. The scenes have about 2 millions polys. Everything is modeled very precisely in 3D, no clipmap cheating.
I used Irradiance map for first GI bounce and Light cache for secoundary bounces.
This is real world commercial project that shows strenght and maturity of V-Ray for Rhino. Big thanks to guys from ASGVis for their hard work. Great thing is that V-Ray is not standalone but embeded in Rhino. Other than material loss (which I was facing very, very often) everything else worked just fine.
Please tell me what do you think. More images will follow (maybe some pure white GI close-ups, too).
I’m a un expirienced user when we talk about render but I have been working with cad and reverse engineergin (3d scan), cam,plastic design and mold design for about 11 years now.
In my opinion it’s FANTASTIC, i wish I could do the same render quality.
I’m just starting to lern rhino in my spare time, too many years of CATIA…
Sergio: thanks for your comments. I am sure that wou?ll master Rhino pretty quickly when you have experience with Catia.
Micha: yep, some rendering times are huge, but as I said I am beginner so I am sure that V-Ray pro would achieve much quicker rendering. Rhino had no problem even on slower machine. This is mainly because I meshed some objects that didn?t have to be in NURBS (fenestrated ceiling panels, some chair parts etc), if I?d leave it up to Rhino mesher, the polycount would be much higher.
craiggorton: true, V-Ray couldn?t use tiled textures at the time when I rendered those pictures so I had to create one 4000x4000 image for the whole floor surface and apparently it still isn?t enough…