Hi guys,
I used to setup my scenes to get soft sun by making a sun/sky system and then having a sky map instanced and put in material slot and vray environment. Then I would make sky specify the sun node manually so I can control it and make sun multiplier somewhere like 0.01 and sky 1.0 so I get much more sky in and soft sun so it doesn’t burn the areas it hits. Using reinhard with low burn values never gave me what I wanted.
Now I’ve tried this all with 3. and it doesn’t work. Everything looks the same no matter what I try. I put very low multiplier values in vraysky and I can see it change in material editor form white to actual sky colours but when I hit render the scene remains the same. Also tried to reduce indirect horiz illum values no change.
And yes I tried to reinstance it to my environment maps since sometimes the instance connection gets broken.
Don’t you guys get burned areas with default? Sometimes I like that, but mostly my clients hate that. I mean it’s perfectly accurate to the actual camera behaviour but mostly I need my sun to come through the white curtains and that you can see every detail on the curtains if you know what I mean. Also I need a white or light grey carpet to keep its details and remain white even when hit by sun - so I don’t have to make it grey. Oh and I my whites are usually around 100rgb.
You can set sky intensity to 0 and it still shows up as if it’s 1? that’s a bug that I dont get here, changing the values separately works fine. upload a test scene where it happens.
So I can get a light select for each source, I put my vray sky map into a dome light. It’ll still be driven by the vray sun settings but I can get it as an individual pass and I get the domelight multiplier as a second intensity control.
heh. here is how I do verified views is London where you need to match often like 20 photos with variable sunlight:
fully desaturated vray sky in domelight
vray sun overriden to white
instanced vraysky desaturated a bit in refl env override
two light select elements for control of color and intensity in post.