Control vray sun/sky ratio

Hi guys,
I used to setup my scenes to get soft sun by making a sun/sky system and then having a sky map instanced and put in material slot and vray environment. Then I would make sky specify the sun node manually so I can control it and make sun multiplier somewhere like 0.01 and sky 1.0 so I get much more sky in and soft sun so it doesn’t burn the areas it hits. Using reinhard with low burn values never gave me what I wanted.

Now I’ve tried this all with 3. and it doesn’t work. Everything looks the same no matter what I try. I put very low multiplier values in vraysky and I can see it change in material editor form white to actual sky colours but when I hit render the scene remains the same. Also tried to reduce indirect horiz illum values no change.

And yes I tried to reinstance it to my environment maps since sometimes the instance connection gets broken.

leave everything at default and use your camera to expose like you want. If you want softer shadows increase the size of the sun

vray sky (default, controlled by active sun) in dome light. dome light power adjusts sky to sun ratio.

Don’t you guys get burned areas with default? Sometimes I like that, but mostly my clients hate that. I mean it’s perfectly accurate to the actual camera behaviour but mostly I need my sun to come through the white curtains and that you can see every detail on the curtains if you know what I mean. Also I need a white or light grey carpet to keep its details and remain white even when hit by sun - so I don’t have to make it grey. Oh and I my whites are usually around 100rgb.

even with whites around 100rgb you need to reduce highlights somewere. my prefered way to do that is VFB.

You can set sky intensity to 0 and it still shows up as if it’s 1? that’s a bug that I dont get here, changing the values separately works fine. upload a test scene where it happens.

So I can get a light select for each source, I put my vray sky map into a dome light. It’ll still be driven by the vray sun settings but I can get it as an individual pass and I get the domelight multiplier as a second intensity control.

Separating them works here as well. Although still a pain to simulate grey overcast London. We need VraySky UK version.

heh. here is how I do verified views is London where you need to match often like 20 photos with variable sunlight:
fully desaturated vray sky in domelight
vray sun overriden to white
instanced vraysky desaturated a bit in refl env override
two light select elements for control of color and intensity in post.

I see, must have a play with light select again. Think I gave up with it because there was no GI

There is a ground albelo (+blend angle) option in the latest version of V-Ray which might help to get the sky more UK-ish. :stuck_out_tongue:

LightSelect elements contain the GI contribution when rendering on the GPU.