Convert water to proxy or polygon?

Just a quick question

Once I’ve done a simulation for a river with flowing water or a spraying fountain, is there a way to export this as an animated proxy or poly object? Or does all the “magic” only happen at render time?

I should add that last time I tried it out, it was still in beta, so not sure of current capabilities…

we have a mesher already, the render time surface is still kept as an option, but the mesher is faster and it can be treated as any regular mesh

so then could I export or save that and open and render it on a different pc that doesnt have the phoenix fd plugin?

yes, i think you can.

Hallo, could you please inform about the mesher ? Is it so powerfull as Thinkbox “Frost”? And if no - what about the future ? Thx.

You have to enable “show mesh” in the preview rollout, so the mesh will be built in the viewport, and then you should be able to do with it anything you can do with a regular max mesh :slight_smile:
This counts only for the grid though, particles are currently not meshed, but you can export them to krakatoa prt files form the right-click “export prt” option.

Thank you for the answer. And what for exapmle we can do with max-mesh ? In Frost we can mesh particles as “anisotropic” - its very cool for liquids. Can we do it also for the Phoenix ? Cause I understood that Phoenix mesher has not enough preferences, isn’t (to do smsth with Phoenix “mesh” it have to convert to Editable Poly? - but where will be fluid animation ? - is it gone ?

yes, if you convert to editable poly, the animation is gone.

Also, what kind of options do you need? We will add them to our TODO list.