Once I’ve done a simulation for a river with flowing water or a spraying fountain, is there a way to export this as an animated proxy or poly object? Or does all the “magic” only happen at render time?
I should add that last time I tried it out, it was still in beta, so not sure of current capabilities…
You have to enable “show mesh” in the preview rollout, so the mesh will be built in the viewport, and then you should be able to do with it anything you can do with a regular max mesh
This counts only for the grid though, particles are currently not meshed, but you can export them to krakatoa prt files form the right-click “export prt” option.
Thank you for the answer. And what for exapmle we can do with max-mesh ? In Frost we can mesh particles as “anisotropic” - its very cool for liquids. Can we do it also for the Phoenix ? Cause I understood that Phoenix mesher has not enough preferences, isn’t (to do smsth with Phoenix “mesh” it have to convert to Editable Poly? - but where will be fluid animation ? - is it gone ?