Corona bitmap direct visibility override

Hi there,

I have a problem with the corona bitmap. I’am using corona 1.3 daily build Aug 17 2015 with max 2016

I use a corona bitmap with a color correction for the lightning of my scene so far so good…
Then i put the same corona bitmap with the color correction but with another angle (u offset) in my direct visibility override slot. an i get this strange moire effect.

If i make the same setup with max bitmap the problem is solved…

is this a problem or am i doing something wrong?

Alexander



Hey Alexander,

If things are ok with the standard bitmap then it seems there is a bug in corona one. Can you file a mantis report with the scene?

I will have look at it.

Thanks!

Robin

I just reported the issue on the mantisBT

alexander

I was not able to reproduce it and I can’t find the mantis entry. Can you share a link?

However, just to make things clear - if there is glass in your windows then what you see is NOT direct visibility override, but the thing plugged into environment slot. Direct is only visible directly (not through glass - refraction, reflection). Do you, by any chance, have your glass set to “Thin (no refraction)”? There seems to be another bug with it.

Access denied. Ok. Could you also send it to support? https://coronarenderer.freshdesk.com/support/tickets/new

Hi Maru

Alexander is sitting next to me (during normal working hours :-)) he told me Robin is on to it (on Mantis).
Tomorrow, I will have a look why on Mantis the report was private and make it public.
cheers

Johan

do not worry, I made it so maru has access now. I am closing this thread since it is already on mantis.

(fixed in newest daily build)