What does that mean in a real world setting? Will the problems that was discussed before hotfix 1 (ugly lines in the middle of a surface caused by internal polygons etc) return?
Hey guys! I’ve just tested the new hotfix in one simple scene and i’m barely seeing any speed benefits if i set the same fixed noise level for both. Setting a fixed noise level of 6% in this particular case produces a more cleaner image on the hotfix 2 render though. I guess the old image sampler sees noise differently from the new one? See attachments.
yes, these problems will probably return (not all of them - depends on the specific geometry). We are trying to find a solution that solve all cases, it might be done in a week or two
yes, unfortunately the noise estimation is not perfect (it is a theoretical model that has assumptions about the noise that are not always true), and it generally estimates the new and old images as having the same noise for same amount of passes, even though the new image is much cleaner. The best solution is to adjust your usually used noise levels - this is the new standard in Corona.
Maybe not 100% but definitely an improvement. Also noticed that displacement is slightly more detailed in jul 24 build. Was something done to it or is it due to improved sampler?
I found the biggest difference in interiors with UHD cache enabled, then in exteriors lit mostly by direct light from HDRI. I should also test scenes with many lights, I suspect the differnce there being big
Interior with UHD Cache - 5 minutes
Generally lower noise level, and the noise patter is more “pleasant”. Also more details are visible in the noisy areas - e.g. on fine textures, when there are subtle shadows, etc.