Daily Builds 1.7

We already have some new features done, but we will wait until 1.6 proves stable, so we dont mix potential hotfixes for 1.6 with 1.7 daily builds

working…

Looks great! Looks like my…

Max users you are so lucky… Ondra please give some breath for Blender users as well! For example interactive rendering :smiley: :smiley: :smiley:

Corona will be the best!

Yeah we are lucky, Ondra can You give a brief description what You plan to add in to corona hair? How is it going to work?

That must be one of the famous and now even more realistic Ondra’s balls. The development team uses them for debugging purposes. [1]

:joy::joy::joy::joy::+1:t2: Its have to be extrarealistic!

Great Ondra,

do you plan to create a specific Hair shader to control gradients (root X tip color), translucency and stuff? Or we should be able to create all of this on the default corona mtl?

Any some news? )

We will probably do hotfix for 1.6 before any 1.7 daily builds, just to fix some smaller issues in 1.6. But we are developing 1.7 in parallel, so the first daily build is going to be big

I’m sure it will be worth waiting :] Can we know what will be fixed in hotfix?

Round edges behavior checkbox change?? it will be great to choose from the start what kind of behavior the user want, instead of entering each map to change the type.
(too time consuming for a big project)

tooltip translations, DR status reporting, some exotic crashes, and maybe the rounded edges old behavior (but that would basically mean having 2 completely separate versions of the code)

I am still seeing some channels being offset in the VFB (not sure if the offset is saved with the image but it definitely happens in the VFB). When it happens, it mostly is Alpha and the Sampling Focus RE. I have no idea how to reproduce but it happened with some RCs and now in 1.6 final. A reason might be rendering in high resolution (6K+), I didn’t see it with lower resolutions yet.

Hi,

  1. try rightclicking it - is the pixel probe in agreement with displayed values?
  2. Dump us CXR when it happens and upload it for debugging
  3. what does copy to max button do? offset image or not?
  1. it reports values as if there’s no offset (clicking on black area in alpha reports white alpha), so it’s only a visual offset it seems but the data is correct.
  2. will do when come across it in a simpler scene
  3. in Max VFB all channels are shown correctly, no offset.

Ah, good to know that the CXR dump can help with this. Happened two times here, recently exactly like pokoy describes it.

Same here.

Edit: Is there any bug report about this? I could not find one.

Good Luck

then go ahead and create a case, it will get buried here

reproduced & fixed

Great, thanks!

I was thinking about corona for maya but changed my point of view after I tried to make architectural interior modeling with tons of geometry and oceans of object pieces
maya becomes inadequate and slow when working with such scenes without layering and post work
I don’t think mayas corona will have even half amount of 3d max customers if maya will ever happen , maya is not for heavy cad architecture
but with max, corona is out of competition , best ever renderer and developer team is accelerated on GPU))

so here is my question ,if 1.7 will be released soon, what about 1.8 roadmap ?