Corona Renderer 1.7 Release Candidate 1 for 3ds Max out now!

is there any easy way to install material library to render nodes. Now every render node downloads 385mb aditional installer data.

the material library installation is pretty erratic, i have to install corona several times because the download of material just stops

Maybe because a lot of people try to install the new RC today. Or you have problems with internet connection.
If you choose Custom installation, you can avoid to download, every time, the 385mb =)

Yeah, but i want to install the material library, may be its a server overload, should wait some time thanks

I have the same problem
The solution only found this. “Build from 14.09 download the library of materials stably. All the following builds could not download the library.”

Hello,

Thanks again for this new release…

Unfortunately I notice much more flicking in my animation scene than the older version (with the same scene and the same parameters : 100 pass limit and full denoise :0,7 the 1.6 version present no flicking at all)
In comparison three exemple below, done with 1.7 version.
https://adobe.ly/2ffj4Za
https://adobe.ly/2fep2JU
https://adobe.ly/2wL1cfa

I hope you will fix this soon

Could you please provide the scene (simplified if possible) where this problem occurs? It would help us a lot.
You can upload the scene via https://corona-renderer.com/upload

Could you please provide the scene (simplified if possible) where this problem occurs? It would help us a lot.

I send you the scene file by the dropbox link.
I still available, if required.

Hope this will help you !

Cheers

Too tired to wait version for Cinema 4D.

What is the actual benefit to using the Corona Camera? is it quicker?

So far I am finding the standard max physical camera features a little more usable and then applying the corona cam mod if i want to store the tone mapping/post settings etc. or am I missing something??

Have a little trouble…
In lightmix i can’t adjust inensity, the spinners are “not inside” the framebuffer. Hope i’m clear :smiley:

the camera prevents some bugs of physicalcamera, and genrally has better UI, because it is tailored for corona. Why is physical camera better for you? we can improve corona cam behavior ;ú)

It would be great to keep textures from Material library not on disk C only. I would like to use the other disks of my computer for textures. Is it possible for now?

Fair enough, I’ll make sure I start using it.

The main things I prefer with Max’s cam are, the 3 focus lines in the camera cone that are displayed for DOF showing where the DOF will fall off.

And, the camera clipping display (red mesh/line in viewport) too.

both very small things, but make my workflow slightly quicker and better

I would like to try the corona matlib but i get an error. Saying it was saved with Max 17. Were are still running on max2014(v16).

Hopefully this is not an oversight on my side but with 1.7 I cant seem to access Vray HDRi map
for use as my scene environment. It just does not give me the option. Please dont say I should
rather use Corona bitmap : )

Yes I also have Vray installed as I can choose that as the main renderer and use the Vray HDRI
as my environment , change back to corona renderer and then use it. This is just such a time waster

I have attached a screen grab showing the missing Vray rollout

Apologies if this has been addressed

Thanks, we will investigate this.

This is already fixed in our internal build which should be released as RC2 today. In the meantime as a workaround, you can shorten the light names. The problem here is with the “Boconcept Out Rigger Floor Lamp” name being too long and therefore stretching the UI.

Right now the only way to do this is to copy the material library contents elsewhere and crate a symbolic link from C:\Program Files\Corona\materials to the new location.

When was the last time you (re)installed Corona? We’ve made the library working with Max 2013+ for RC2. The RC2 is not released yet, but the material library file downloaded by the installer has already been updated. If you install RC1 now, MatLib should with Max 2014.

Sometimes during rendering or interactive, scrolling works up and down instead of zooming in and out.

Got it running with the latest dailybuild!