Corona Renderer 2 for 3ds Max (Release Candidate 1) is out now!

Corona Renderer 2 for 3ds Max (Release Candidate 1) is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing!

Here’s just some of the new items in Corona Renderer 2:

  • Heterogeneous media support (new 3D mode for CoronaVolume material; Phoenix FD, FumeFX support; CoronaVolumeGrid for OpenVDB support)
  • Render VRayMtl and VRayLight without conversion (even if V-Ray is not installed!)
  • Corona Official Toolbar added
  • Around 150 new materials in the Material Library, including hair; where appropriate, materials now use Real World Scale or CoronaTriplanar mapping
  • Improved Denoising of Bump maps (they will not lose as much detail)
  • Center Bias and Vignetting added for CoronaCamera Bokeh effects
  • IR no longer starts with full render resolution when first run.
  • Memory improvements - Decreased memory consumption of all scenes by 5-15%; Motion Blur requires significantly less memory; and more
  • Rendering speedups - Significantly faster rendering of Shadow Catcher in “For Compositing” mode; parsing of Motion Blur is now faster
  • MANY bug fixes, UI improvements, and general improvements!

PLEASE NOTE:

  • The Legacy version has been removed from the installer. All CPUs supporting SSE 4.1 are still supported, see a list of those CPUs at SSE4 - Wikipedia
  • Max 2012 is no longer supported
  • We recommend downloading the material library from the dropbox location, and placing it beside the installer before running the install (though you can run the installer and let it download the material library, if you choose)

will there be a vray toon / cell shaded hidden line option for the future? Asking for a friend.

Thanks

It’s great news! I’m already downloading it

1 st adoptor

Hello everyone, i just downloaded the new version of Corona (2.0rc1), but my antimalware “Panda” detect’s it as a potential Malware for the system and suddenly delete the “.exe” archive.
I don’t want to desactivate my antimalware, so what could be wrong with this new version?

Hm, according to this it’s clean
https://www.virustotal.com/#/file/5aa6cbdbdcd35e5c739d6352b25d00e22256de0456720bdc9cfdc23944d3a25a/detection

I don’t know for other people, but me my rendering time for my animation goes from 20 to 30 minutes between 1.7.4 to 2.
Am I the only one in this situation ?

If you’re using noise limit as stopping condition, it could be because Corona calculates noise level slightly different between each major version. Try to set it on time limit and compare two frames from 1.7 and 2 for visual difference in noise. If you see that render from 2 is noisier, then indeed, something is wrong and should be investigated.

Phoenix FD fire from sphere on the plane geometry render very very slow

Indeed, I use noise limit. Thank you for your fast answer :smiley: I will try it.

Caustic still does not work “from box”. Vray blend and other materials still not supported

We still don’t have efficient caustics rendering.
Only vray light and vray mtl are supported right now.

If you’re referring to the “single click caustics” presented on Total Chaos, that was not a feature promised for the next version. That was a peek into an ongoing research which we hope to use in one of the following versions in the future.

The list of changes in the first post explicitly mentions that only VRayMtl and VRayLight are supported.

hello, i’d light to try this new version… I’m working on a project with 1.7 version… I prefer continue with this version until I finish..
is it possible to instal version 2 on my 3 computers (1 master and 2 slave for DR) and use it for testing on one side and on the other continue to use 1.7?
if yes that is the way?
thank you.
yanosh.

Mixing different versions of Corona on DR masters and slaves is never a good idea and may lead to various issues.

If you have two or more versions of 3ds Max installed on a single computer, you can install new Corona version just for some specific 3ds Max version (using the custom option in the installer). In that case you’d also probably want to leave the new material library out of the installation as the material library is a shared installation component and the new version would overwrite the older one. That would normally not be a problem, but we’ve made some changes in the new matlib which require also some changes in the code, so the older Corona version will not be able to work correctly with new matlib version.

Hello Ryuu,
Thank you for these explanations.
then… I’ll wait until I finish my project… :frowning: :frowning: :wink:

Congrats to the Corona team.

Was the sampler modified?
I kind of like the speed of IR of 1.6 rather than the one in 1.7, and was wondering if there were changes in that respect to improve IR.
Also I believe there were some issues in 1.7 with the adaptiveness to resolve noise on surfaces behind refractive surfaces.

Thanks.

Hello :smiley:

While the new in-house toolbar is globally very sweet, would it be possible to enhance the light creation part ? I mean, instead of changing the light type afterwards (plane, disk …), would it be possible to choose directly what type we want to create ? for example, keeping the mouse button clicked would provide a “dropdown” buttons list, thus allowing to choose the light type … that would be very practical.

+1
I seldomly use spherical light and more often than not i have to change it to other type immediately after its creation.

Please create a separate feature request so that we won’t forget this. TBH I’m not even sure if we will be able to do something like this, since the toolbar is mostly handled by the 3ds max itself. Do you know of any existing toolbar which would do something similar?