Corona Scatter Problem

I’m working on a scene where I have to have a lot of trees on a hill and I’m using corona scatter and a variation of trees, but I can’t seem to figure out how to get them “straight” - all the trees spawn in each polygons local z axis, which is good for grass, bad not for trees.

Any button I’ve missed? or something else I can do? (I don’t have time to learn any new software atm)

thx

Untick align frame to normal checkbox in transformations rollout and scattered instances will ignore distribution object poligon’s normals.

That fixed it, thanks! :smiley: