CoronaTriplanar - WorldScale CoronaBitmap

Well at this moment when I try to use CoronaShaders that are set to RealWorldScale the triplanar is reading its “tiling” walue.

Can you please make is consistent?

Hi. When using CoronaTriplanar, you define the real-world size with the “Scale” value. If for some reason, you need to use bitmaps/maps with real-world scale turned on, then the Triplanar scale value must be set to 1 real-world unit (e.g. 1cm), and in most cases you must also set the x,y and z-offset to + or - ½ unit (e.g. 0,5cm or -0,5cm).

Hope it helps

It’s probably working as it’s supposed to. Closing, unless someone has a good example/argument why and how this could be improved.