Is there an option not to bring/load the textures into the Hypershade and turn into a gigantic mess, since I’m not going to tweak any settings on any shaders?
And LODs where are they? Trees for example , do they come with LODs or this only means displaying them as bounding boxes in Geometry to load tab? Maya 2023 Vray 5 windows 11
Hi Vladimir, no the other posts are about cleaning up the nodes left behind after “Optimize scene” in Maya, I’m asking if there’s a way to not upload the textures into the Hypershade when
you import a Cosmo asset, I still want the proxy to render with the textures of course, is that possible ?
Thanks
That’s what I mean Vladimir, Hyperhade “TEXTURES” area gets populated with all the shading nodes, one single tree might have 4 shaders and about 20 textures, imagine when you are working on one environment is
a nightmare trying to stay organized. I wish there was a way of not importing the shading network since I’m not tweaking any proxy shaders and if I need a specific one that is not working quite right I could re-import that one with the
shaders so I could modify if I want. I think if there was a check box somewhere where you could tic > “do not import shading network” , that would be for any assets , cars, people, furniture, any Cosmos asset…that would be fantastic.
Unless I’m not aware of a setting or option in the Cosmos browser, I look into it but did not find anything.
And currently, if you delete a few tree proxies , these nodes stay behind after you do an “Optimize Scene Size”
Thanks for looking into this.
Hi, there does not seem to be a workaround to this. Please log a feature request in our ideas portal. If more users join and vote for this improvement we will consider developing it if possible (it may be a limitation on Maya’s side).
Okay Vladimir, thanks for asking around, I’ll make a proper request then. Cheers.

