CS losing instanced objects on Max’s Batch rendering.
On switching between cameras while Batch rendering CS instances clipped by camera (in the option Camera Clipping - Enable Active render camera).
Hi,
Can you send a scene or some screenshots of this happening so I can try to reproduce it here?
Thanks,
Rowan
Saved in 2023 Max. Please open Batch render dialogue and just render couple of cameras.
Thanks
CS.max (264 KB)
Hi,
Sorry for the time it’s taken for me to get back to you.
I have reproduced this issue and I will send it on to the dev team.
Thanks,
Rowan
(Internal ID=965446692)
Any news about this problem? i’m have the same issue.
Hi, sorry, no updates for now.
I have the same issue. Any news?
Hi, any news, I’m suffering render image one after another manually for my machine render all scatters
Hello, we would really like this to be fixed please… It’s such a pain for big scenes that need many renderings.
Hi,
Just to wrap how things were and where they stand:
Camera clipping was not developed with Batch rendering in mind, it will not work with it. It is known and reported.
I will make sure that it gets the deserved attention when planning bugfixes for scatter.
Meanwhile, you can check other ideas/requests for scatter, cast a vote and/or create a new one for this bugfix.
