Curvature Shader HELP !

Need help! I can’t figure out how to make a Curvature Shader with a glowing material so that the edges glow! If possible, take a screenshot of the node material! Thanks in advance!

I plugged Curvature into the self-illumination channel of a Corona Physical material, bumped self-illumination multiplier to 100, and it seems to be working.

Thanks for the answer! I solved the problem today through - layered

That’s also fine, just note that theoretically the Layered Material with two materials inside it renders slower than a single material. :smiley:

It all depends on the goal! Yesterday I had none of the options, and today I have two, now my cow gives twice as much milk! :wink: