vlado mentioned in another thread that the sky/sun system was somhow wrong, and would be fixed for the next update…not sure how wrong it is though, but Iv always found it a little “off”
Are you sure you have the vray sky assigned to your environment lighting? It looks like a problem related to using a color or an HDRI map for your environment and forgetting you need to multiply their brightness by about 100 for the vray physical camera.
Or, if it is assigned correctly, just switch the sky to manual mode and increase the multiplier. But it looks like something else is wrong besides this. How many secondary QMC bounces are you doing?
Yeah, something doesn’t look right with the sky background - it looks way to dark for the camera you describe. Are you using a Linear Workflow (LWF) - this would help to bright the shadow areas as well.
Vlado: Increasing the RGB value does add more light, but also colours everything light blue.
Clifton: Same thing with the multiplier. The sky is in the Rendering>Environment dialougue, but not in the V-Ray:: Enviromnent GI Environment (skylight) override panel. I have 3 QMC secondary bounces.
dlparisi: No LWF. I’m using Viz and there are no checkboxes for the material editor in the gamma preferences. Thanks for the displacement info, just rebuilt the walls with planes converted to editable poly and works great.
I’m using an RC4 build, can I apply a 2.2 gamma in the Reinhard colour mapping panel instead of assigning it in the preferences gamma tab.
Is the Environment GI “override” checked? (it shouldn’t be)
I belive this just sets the gamma for the rendered images, not how colors are interpretted internally, so setting it it the color mapping box won’t work. I used to work in Viz 2005 and used LWF just fine. I can’t remeber the specifics but there were less checkboxes than Max but this didn’t matter. Just check Enable Gamma, set to 2.2 and change the bitmap gamma to 2.2 (or something like that).