1.) I used the physical cam and vray sun/sky. The sun is very high above. But the sky is still very dark (while all other obejcts are bright enough). Did I miss something (maybe a seperate brightness multiplier for the sky)? :roll:
2.) VRay Fur (used for the gras) now seems to be controllable via maps. There is also a âThickness mapâ slot included. Unfortunately it seems to be not possible to control the thickness of each hair/blade of gras. E.g. something like this â /\
I have the same problem sometimes, but not always. Havenât figured out why. My solution is the same as pixelstudio. Try manual mode and turn up the sky brightness.
Are you using color mapping with affect background?
@Clifton: Yes, I use the Reinhard color mapping with âaffect backgroundâ (as seen on screenshot above). If I deactivate âaffect backgroundâ the sky is purely white.
But I think I have sorted it out. The Reinhard color mapping has a âBurn valueâ. This value in conjuction with the shutter speed of my physical cam seem to be the values to play with.
My theory for the moment:
- I have to reduce the Burn value to lower the overall contrast in the image
- then I have to decrease the shutter speed to let more light in
Result: the sky is brigther