I have a couple of questions about decals.
1. Do decal is working with RTX GPU rendering? I’m getting a black result if I use a material with a texture and the decal is not visible if I use a mask. CPU is working good
2. How do I rotate-mirror the decal? In my test (CPU) the logo seems to be mirror and I have no idea how to fix it. The correct result should be as in the texture preview.
I found that if I mirror the decal dummy object I could mirror the decal.
Do you guys know the answer to the first question in my post about Decals and GPU RTX rendering?
Hi @javierrentas ,
The described scenario works as expected for me:
Can you share an example scene that shows the problem?
Konstantin
Hi Kotse,
I did another test and I’m getting the same result as before
Decal CPU
Decal GPU RTX
Here is the scene:
https://drive.google.com/file/d/1zsJgiiGNQrFhFWYx4YuF-CSJE6XYcm5O/view?usp=sharing
Thanks for the scene!
I was able to reproduce the issue as described and found what’s causing it.
Once again the On-demand Mipmapping option is the reason.
Using full size textures fixes it:
I’ll log a bug for this.
And excuse us for the inconvenience.
Konstantin
Another solution for this I found is just applying the Decal material to another scene object (not a decal).
It seems that V-Ray GPU is not generating mipmaps for materials applied only to Decals…
Hi Kotse,
Thank you for the solution. I’m glad you guys found a workaround. Thank you!