I have a problem. In my largest scene 3ds max crash while rendering. When I disable displacement computing in vray global properties, its ok. Probably there is a problem with displacement of one object in scene. Is there a way how to delete displacement modifiers and displacements in all materials at once? There are too many objects, materials and even scenes in this scene, so its almost impossible to find all displacement manually.
I wanna delete all used displacement, turn displacement in vray back on and make a new displacement only where I need it. Can I do it somehow?
For the displacement modifiers, you can use Zorb, it’s just the best listing scripted tool existing IMO.
For disabling all the maps in the materials, you could use VMC, it has a “texmap_displacment_on” that can be on or off.
Those 2 scripts are the main 2 script I use to handle massing tasks of scene management.
Open the “Schematic View” from the Main Toolbar
Enable “Modifier Stack” from “Display Floater”
Search for “VrayDispacementMod” in the Search Window (Left-bottom corner of the Schematic View)
Delete
Open the “Schematic View” from the Main Toolbar
Enable “Modifier Stack” from “Display Floater”
Search for “VrayDisplacementMod” in the Search Window (Left-bottom corner of the Schematic View)
Delete