Finding all Displace

Is there a way to enable all my materials displace slots? I would like all my materials to have displace ion, not off. I am talking MAX’s displace slot.

Have you tried VMC?

Yes, all the time, but this is MAX’s displace and not V-Ray’s Displacement.

You mean the displace as modifier?
If so you can manage that through Zorb

Do you have a printscreen? I don’t rally get what you mean

i can print screen later. It is just MAX’s displace slot, so it is not a modifier.

Teah sure printscreen when you can, I’m not sure to understand what you mean :wink:

If you mean the displacemap option in a material, as Stan said you can do this with Zorb. Go to the material tab, then properties and scroll down until you find the texmap_displacement option. Alternatively you can use Mission Control if you have access to the beta, but for now there’s no option to enable all checkboxes at once. I’ll mail Patrick to see if he can implement this (or maybe I’m using it wrong).


If it’s n the mtl, VMC woukd donit as well but it seems it neither in the mtl neither as a modifier, that’s why I don’t it really :slight_smile:

I saw the Zorb script, but it’s so old, I didn’t give it a try. I now noticed it says MAX 13 and above. Here is a screen shot, if you are still interested :wink:

Zorb is mature you mean, not old. It still works and is updated once in a while. It says works for max 2013 and above and according to scriptspot has been updated last year… Besides it’s a script, not a plugin. Don’t use the SoulBurn scripts either then because they’re just as old :wink: Zorb can do a shitload of things that need a lot of clicking otherwise. Quite weird you don’t want to try something just because it’s ‘old’. 3dsmax and Vray are also old if I follow your philosophy.

It’s not that I don’t like to try things that are ‘old’, I didn’t think it would work. Seeing the 2013, and not reading any further because of it, I assumed it wouldn’t work. Believe me, a whole lot of scripts don’t work if they are ‘old’. Having said that, it worked, kind of. When I click the propertied button, nothing happens.

You need to select the materials first you wish to get the properties from. I just tested this and it works even with vray mats in multisub mats.

PS: A little heads up. When I tested this, my whole workstation just stopped doing anything when I clicked the checkbox, for about a minute or 2 (small scene) so be a little patient. It might be cluncky.

That’s the thing, I am not sure what material has the displace not enabled. I ran a script that disabled all the displace slots that had a bitmap in the slot and I want to undo that. Not an issue anymore, I manually went through and turned them back on.

Well that doesn’t (didn’t) matter. If you just selected all the vraymaterials and put them off (the first state of zorb is on) then on again. They would all be on in the end. Zorb selects per type of material/object/modifier…But like I said, if Patrick finishes the Missioncontrol script, I would switch that way as it would be a bigger/cleaner/better version of zorb and faster/less clunckier.

I’ll keep my eyes open for Missioncontrol. Thanks!

Hi Vizeon,
That’s right, at the moment my mass editing tools are limited to integer/float values.
One workaround to try is to set one checkbox to what you want, then right-click- copy that cell, and then select all the material displacement enabled parameters cells you want to update and right-click paste.
Not the nicest workflow, but at least it gets the job done. I need to add UI and functionality for the other parameter data types; eg boolean, object lists, material lists, colour, etc.
Thanks for raising MC as an option!
Cheers
p.

I still don’t get why you guys are trying to find difficulties where there isn’t any.

As I said in my first post, if it was the displace in the material, VMC would handle that just fine, and super fast/not cluncky/no lag/just works

Video showing how it works just in case

So much discussion over a one-liner.


(getClassInstances VrayMtl).texmap_displacement_on = on

:slight_smile:
Well done

Sorry Stan but your post about VMC didn’t really make much sense to me :stuck_out_tongue: And I thought you meant it wasn’t possible with VMC so I didn’t bother checking;