While image is being denoised nodes are spaming aditional parts of the image.
And this is what happens in the end.
Most probably nodes must dump all data before the denoising is done.
try todays daily, it should be fixed
Seems that the problem wtih sinchronisation is still there but works in some other way.
i will duplicate it here too.
How it happens now. Render finishes - Denoise starting - retiving remainig data from render nodes - retiving finishes - denoise finishes. Result dark areas.
How it might happen to prevent it. Disable aditional retiving at the render end at all. Or Render finishes - retiving aditional data - retiving finished - denoising started.
Yup, denoising should be applied only after everything is gathered from the nodes. If it’s different, then it’s a bug.
btw, the car looks lovely after denoising
fixed (long time ago ;))