vlado this seems to be the most common crash in our office. i see it at least once per week. whats the word on officially releasing RC4…weeks, or months away?
thanks,
-joe
yes, please do wha ever you guys can do in development.
I have to work with large scene files every day, and switchng from direct3d to open gl is really a crunchy thing… :?
lol: so go, go go… would love to work with direct3d…
I’m sorry to bring this topic back. I don’t have any problems when the ‘show map in viewport’ is checked inside the bitmap parameters, but when I drag a empty slot on top of this bitmap, the max crashes. The same thing occurs when I choose the Color Correct plugin, and I check to keep the old material as submaterial if the ‘show map in viewport’ is checked.
HAWF I almost get the same as you. Not when I drag an empty slot over the bitmap, but when I drag another bitmap over it. I mean when I try and replace the bitmap in diffuse or wherever by just dragging another over it. About 80% of the time this crashes MAX. (Although I havent had this problem for about a month now) can’t remember if I’m using a newer build now or the same one…
However I still prefer OpenGL over DirectX. Even with 1.5 SP1 OpenGL gives me less MAX problems than Direct3D