Display the scale and number of tiles of TRIPLANAR and RANDOMIZE shaders in the 3D viewport

It would be great to see the correct texture scale displayed in the 3D viewport when using the RANDOMIZE or TRIPLANAR shaders.

At the moment, any scale adjustments made within these shaders are not reflected in the 3D editor, which makes it difficult to preview the final look accurately.


Submitted on AHA Ideas (CC4D-I-55).

AHA Ideas status: Pending.
Set during AHA Ideas to Discourse migration.