- I am using VrayPhys Cam, plus DOF, Bokeh and MB.
- I don’t use GI, just a few simple vray lights with hdr maps.
- cam is animated, objects are animated.
And I realize that noise is all over the place - especially in the glossy reflections.
I know that the hdr maps in the lights are resulting in extreme noisy shadows, but even if I am getting rid of them and if I crank up the noise threshold.
All that doesn’t really help, and I don’t want to bang the render time into the nirvana.
I know that we had already many threads about noise and flicker issues.
But I never found anything specific for that combination.
So what are your thoughts when using physCam, DOF, Beokeh and MB in 3d ?
How do you deal with that to be noise free ?
this is just a crop showing the reflection dots on the metal shader - dof, bokeh, mb turned off.
it’s just happening in the reflection pass - glossy reflections.
adding DOF and MB will blur it a bit, but the noise/flicker is still there.
glossy reflection samples are already set to 64, light samples 32.
adaptive dmc: min 1 / max 4
adaptive amount: 0.4
noise threshold: 0.005
min samples: 16
global subdivs multiplier: 1