The dome light in my scene is creating nasty artifacts. I’ve deleted it and replaced it with another and the artifacts are still there. It happens in all the camera views around the same spot. There are no maps in the dome light. The scene was rendering fine before. Happens with both distributed rendering and rendering locally.
I can go back and give it a shot. I ended up resetting the .max scene and merged in everything from the original file including the render settings. Renders fine now ?\_(ツ)_/?
So it just popped up again out of no where in this scene where I reset max and merged everything in. Turns out it’s not just the IBL but all direct lighting. Raising the secondary ray bias to 0.01 didn’t help.