Bashing my head against a wall for hours. Could be something I’m failing to do - but can’t get the edge tex to work in a bump map.
The goal, is to use the EdgeTex to create rounded edges on a box.
No matter what I try, it doesn’t work. It works fine in the diffuse slot - but not the bump map slot.
Attached is a test file, that highlights the problem and a screenshots + render.
Using the edges texture as bump is a special case in V-Ray and requires a custom mode of the bump map to be selected - Bump Texture Channel.
Here is the effect when the correct option is selected:
Do I understand correctly that now “Bump Texture Channel” is “Local space bump”?
Because when I select “bump map” nothing happens, but “local space bump” gives some strange effects. I’m currently working on VR7, but I think that on VR6 I only set “bump map” and edges worked.
Do I understand correctly that now “Bump Texture Channel” is “Local space bump”?
Yes, the option was renamed to Local Space Bump. Here the correct workflow is described - Edges.
It still works the same way as before.