I’d love to see the Enscape team improve Emissive material to be fully functional as the light source. :sketchup:
Thanks for the feedback - I’ll forward it for you. ![]()
Please be aware though that due to the limits of real-time rendering generally, emissive materials are never actually a light source in other 3D applications either, besides when Raytracing is used for lighting/Gi specifically. (Which is still rather rare) Perhaps this is something we’ll look into in the future though, so I appreciate the input.