I have a simple scene here, just some environment fog confined to a small box and a directional light. I am trying to use a texture for density (similar to the documentation), but I cannot get the texture to affect the density. I have tried both 2d and 3d textures, but none will affect the fog. I have a picture below with a checker texture going into the density. Is there something I am missing?
I use a 3D-Noise Texture, then plug in into an remap hsv so I can crush the Noise in its values a little bit and then plug into an luminance node(I dont like to use the alpha output in general). This goes then into the density.
!! ALSO make sure to click Fit to Group BBox in your place3dTexture node, so it scales to the right size of your object. After that you can scale in different axis or uniform to get a different scale in your noise! !!
Figured it out!!! The best way is to use a projection rather than texture!! Here, I take a checker projection, send the out color to a luminance node, then into the density.