Error rendering textures?

Hi, i got some wierd bug where the texture should be seamless, but it´s rendering as 2 completely different exposures at each tile. Anybody know how to fix this?

This looks like the texture has a gradient. When it is tiled it doesn’t book match but instead repeats showing the gradual transition from dark to light and then suddenly becomes dark because the surface is larger than the texture and the texture is not seamless.

You could rotate the texture 90 degrees for a simple trial and error. Or perhaps make the texture larger in scale than intended but visually not so weird.

But in order to create a seamless texture from this you will need to pull it into a image processer and do some editing to even out the lighting.

Thank you for replying, but i fixed it.

O that’s good. Would you mind sharing your fix? I know texture crafting is a topic that I always want to improve on.

Used high pass feature in affinity photo to fix the exposure difference, added the texture to a new surface, and now it´s seems to be fixed.