BELOW WE SHOW THE VFB AND THE CAUSTICS SETTINGS. THE AIM IS TO RENDER A SURFACE LIKE A LAYER OF WATER; CAUSTICS ARE ENABLED FOR THE WATER MATERIAL.
CAUSTICS ACTIVATED BUT NOT VISIBLE. INCLUDE/EXCLUDE: ONLY OBJETCTSCAUSTICS ACTIVATED AND VISIBLE. INCLUDE/EXCLUDE: DON´T APPLY OBJETCS
CAUSTICS ACTIVATED AND VISIBLE. INCLUDE/EXCLUDE DON´T: APPLY OBJETCS WATER BUT VISIBLE CAUSTIC
CAUSTICS ACTIVATED BUT NOT VISIBLE. INCLUDE/EXCLUDE: APPLY ONLY OBJETCS WATER BUT NOT VISIBLE CAUSTIC
Can anyone tell me where I’m going wrong?
Firstly, it seems that INCLUDE/EXCLUDE works the other way round.
Secondly, in earlier versions of Corona with caustics, when I used the ‘selected object only’ option, it worked correctly and only displayed the caustics on the selected elements.
I’ve also noticed that render times with caustics have increased compared to other versions. Back in 2023, I used to render scenes with caustics enabled only in swimming pools, and the render times were fine. I think it’s taking longer now because the software isn’t correctly interpreting where I want to apply the caustic visibility and is calculating the entire scene with caustics.
I’m working on macOS Tahoe
Cinema 4D 2024.2.0
Corona Render 15 Hotfix 1
Thank you for your services and best regards from Spain.







