even with very less mesh file size is huge!

Hello All,
I am doing a floor plan & suddenly my file became very heavy.. file saving & opening time also become very high.. I noticed my file which includes only few extrude lines & minimalistic furniture is saved as 435 mb! whereas my other files with similar stuff is not more than 40mb in size. To solve problem i started deleting inside stuff one by one & i keep saving file after every delete.. strange but true that even after deleting everything in the file( empty file) my file size is 375 mb! & PF usage is 6gb! i my trying to import everything from this file to new file but 3dsmax hanging.. im stuck.. any solution guys other than redoing everything?

Doesn’t really seem like a vray problem, but do you have a bunch of turbosmooths on objects? Setting those to render iterations instead of viewport/regular iterations can reduce your filesize by 4x in some cases. (Even more for iterations above 1 or 2). Usually this is the culprit to a bit scene like this, but rig data can also chew up a fairly large amount of space.

PF usage? Particle flow? Must be some complicated networks in there. You might just try merging everything into a new scene, it’s the age old “fix all” when a scene gets crazy. (And they do.)

Hey thanks but as i said i slowly slowly deleted each & every object in my file.. my file is empty now but still on saving empty file itself is of 375 mb! PF usage as in task manager pf usage.. i tried merging everything to new file but 3ds max hanging..

Sometimes Max just does weird stuff. I have no idea whats causing your problem, but if the merge-thing doesnt work maybe you could try selecting all objects you want to keep, all lights/cameras etc and use “save selected” and save it to a new file. This has saved me before when a file starts acting weird. (havent had your problem though so not sure if it will help)
k

Make sure you don’t have any residual Physics calculations in the scene. I remember a while back when (it took a while to figure it out) the physics engine cached some data people had empty scenes with 300+mb in them. It’s probably cached something…

ahh i see.. but how to check for this? i closed & restarted max & computer still same issue even with empty file.. so i am not sure cache remains even after restarting. I have redone every thing so nothing to worry but still curious to know what was the reason behind this.. i am afraid if this will ever happen to some bigger project where redoing is not possible…

in the emptyfile i made a box, thn i save selected this box.. guess what..this poor box got saved as a file with 375 mb! mysterious max..

I think there is something on “the area” about this.
If you can’t find anything about it I have a maxscript that might work but its only to be used as a last resort :slight_smile:

I already have redone everything so nothing to worry but out of curiosity i dont mind trying your script :slight_smile:

what version of max are you using?

i am using 3dsmax 2011

did you do any calculations with the physics stuff?

naa nothing.. here is the floor plan which i was trying to do..

Go to utilities, click on the reactor tab, go to collisions and clear them.

if you merge anything from that file (material/object) it’ll bring all the collisions with it again. and again, every time you do it. if you’ve done a lot of merging from infected files it can build up and spread pretty easily.

use this command:
deleteTrackViewController trackviewnodes TrackViewNodes.Max_MotionClip_Manager

THANKS!!! you made my day.. new addition to my knowledge! it was some reactor calculation.. on clicking “Clear” button in reactor file size is normal now.. files which were ok earlier, reactor “Clear” button was inactive. SO pretty clear it was some calculations.. Thank you once again! :slight_smile:

You was right Colin, It was some physics calculations.. which i never did.. probably i merged something from infected files..

I’m having this problem all of a sudden, but with 2012. I can’t seem to find the reactor tab - but I think reactor has been replaced now in Max? I also tried running the command from lxgrunger but it didn’t seem to help.

I found a maxscript on the Area from Max9 for clearing out track notes but that didn’t cut it either.

I have opened two totally different scenes and saved them and they have both jumped 4-10X their size. Very annoying - any other suggestions or directions to do something like the reactor clearing stuff in 2012?

Tks /b

Hello simmsimaging,
yes, max 2012 don’t has reactor. Some Autodesk and Havoc license question if I remember correctly. But now they want to use physx.
Anyway, I’ve the same problem. And my two solutions are:

while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1)

Or: FILE → NEW → Keep Object and Hierarchy

Bye

Thanks Cecofuli, needed this right now.