I maxed out fuel and smoke buoyancy (10.0) but my explosion is still spreading rather than rising. I’ll post a video in a moment.
What kind of geometry do you use? You can add a discharge modifier to Source’s discharge and make the emission only on the top side of geometry (Normal Z mode). In this way, the spreading should be reduced.
Check this out:
Also, note that rising up mostly depends on the temperature and gravity, as well as on the simulator scene scale.
And one more thing - if you have a strong discharge near a solid obstacle, it’s normal for the explosion to flatten out.
Cheers!
Too small disc for that resolution. Increase the grid’s resolution or size of the disc.
Experiment with the render settings
The GPU preview could help you iterate more quickly.
Cheers!
I think this tutorial could help you:
For Max:
For Maya: