Export particles?

Hi guys, i have a question, i had a smoke sim and i have forgot to turn on the particles in emiter, and also i did wavelet too :slight_smile:

so is there a way to create these particles after all this, and not to simulate it again?

thx

what build? the nightlies have resimulate option, maya official if i’m not wrong also has it.

Phoenix FD for Maya 2012, version 2.0.0 from May 14 2013

oh? i totally forgot about resimulate, let me try and will see

thx for the tip

could you plz guide me,

i do see resimulate and option for particles only but im not sure im doing everything as i should…

thx

when i hit start i got only this

// PhoenixFD: Preallocating 0 million cells (0 MB) .
// PhoenixFD: Simulation output will be saved to ‘C:\Users\bazuka\Documents\maya\projects\default\data\phx_heavysmoke.ma_Phoenix2_frames\@PhoenixFDSim1@PhoenixFDSimulator1_resim’. Frames 1-150.
currentTime 1 ;
// Warning: Phoenix FD: End of velocity data for resimulation! //
// PhoenixFD: Simulation stopped.

yes, it’s from the resimulate rollout. I’m not sure what you will get with this build however :). The nighly builds from the last 2 months are not recommended. Better get a stable nightly or wait for the next nighty if you want the latest features from 3ds Max.

Did you export the velocity channel? You must export it in order to work with resimulation.

Read this first Chaos: Industry-leading design and visualization software

i have just open the heavysmoke sample, and as far as i can see vel is not on :slight_smile:

ill try again, thx

yeah it works :slight_smile:

thx for the help

p.s.

could anyone gimme an access to other parts of the phoenix board? i have restrictions cant see images, etc…

thx

Hi guys,

i have some questions based on particles,

when i export particles from phoenix and make the particle system (in maya) i dont see the emiter seed options?

i would like to multiply particles with krakatoa, but for this i will need emiter seed, for some reason its gone…

forgot to add, most of the things are not even controllable? like lifespan, PP attribs, etc…

It’s just export. PhoenixFD acts like a particle cache. You can only add extra attributes like radius, color, opacity. If you want emiter, use PhoenixFD Emitter Chaos: Industry-leading design and visualization software

i see, thx for quick replay ivaylo

cheers

In the last nightly, Phoenix particles can have lifespan also. I suppose we can take into an account the parameter in the nParticle node also. In case you want to shrink the life as a post-process.

that would be great, generally would be great if you could check everything, i mean whats possible to control in post process…

dl now latest build

thx

im not sure i understand how PhoenixFDEmitter works, could u plz provide me some sample?

thx

You just need to set the name of the simulator in the emitter node. Then particles will be created inside the simulator based on the content.
phx_emitter.zip (13.9 KB)

This is how to make it more similar to source and create more fire like behaviour

The major difference here is that the emitter in this case is using Phoenix as a cache and gemerates dynamically particles.
phx_emitter.zip (14.4 KB)

great thx for the time, checking now…

cheers