Hello guys!
There is no intuitive way in 3dsmax to change the texture exposure, which is sad - because this action is needed 99% of time when working with textures in Albedo-correct way. Most textures are photographed with the wrong exposure, have reflection lighting in them, so they need to be tuned down a bit (or up!).
There are numerous ways of altering the texture brightness:
- Level slider
- Map % slider (with black color in the color slot)
- Output Level inside bitmap map
- RGB Level inside bitmap map
- Gain in ColorCorrect map
- …
- …etc,etc,etc
But NONE of them tunes the exposure. They all tune brightness, so when you make the texture darker - it also looses saturation and contrast => becomes more faded & grayish.
To see what I mean by that - just open any texture in Photoshop, and apply Exposure in “Camera Raw…” filter.
Then open the same texture in 3dsmax and try any of the above ways to achieve the same - and you’ll see the difference between the real exposure, and 3ds max ways instantly.
Also - it’s also much harder to rise the texture exposure, than darken it. So the Exposure slider which can do -/+ to texture in the CORRECT way - will be a great handy tool when rendering objects with photographic textures.
P.S. I could post some screenshots, but I think you should try it yourself to see in your own eyes.
Thanks.